Thursday, November 20, 2014

Desert Eagle (3 year old model)

My First game model ever. It was a part of my school project back in 2012. Back in the days i thought it was amazing, and now when i see progress in my work, i just have nostalgic feeling about it so i had to put it on my website as a reminder to always push myself forward.




Friday, November 14, 2014

Project Scorn Episode One

Scorn is a Indie game project by Ebb software, that i worked on in 2013. It is a atmospheric, First Person, Horror, action-adventure experience.
As an Environment artist on the project, my role was to create completely unique set of environment-gamplay assets for the demo version of the game. The game has specific level building system, where almost nothing is modular, and each asset is treated as a hero pieace.
The project is currently living on kickstarter, and if you like what we have done so far, and you are willing to help us continue making this awesome game, consider contributing on this page.
 
www.kickstarter.com/projects/571331118/scorn-episode-one
www.scorn-game.com
 
Below you can checkout the Demo trailer, and few renders of assets that i did. 
Enjoy!




01. Asset Hammer






02. Asset Mold Machine


03. Asset Grindstone



04. Asset Filter




05. Asset Jacuzzi





Saturday, November 1, 2014

BRAUN Commercial

Earlier this year i was fortunate to work with great guys from www.digitalassettailors.com
My job was to create highly realistic models of Clothing and Cloth pieces. I was able to achieve that using different techniques such as Modeling/Sculpting, Dynamic simulation, and rework from scan data.
Texturing was done by Vlada Jurisic, and rendered by Ivan Vasiljevic.









Saturday, July 12, 2014

GAME ART - A.M.U (Armoured Mobile Unit)

I recently did a model as a practice for AAA game vehicles, my goal was to try to replicate the concept as much as i could as far as the form goes, but also to add some of my own flavor texture wise.
Another thing that was important to me was to stick to industry standards with the optimization of geometry and texture space.

The original concept was done by one of my favorite concept designers Fausto de Martini.

you can check his concept here:
http://www.fausto3d.com/portfolios/mechanical-concepts/

And you can also checkout my Game model representation.

Cheers!

























3D artist at Nordeus!

Proud to be a new member of the Nordeus crew!








click here to checkout the team.

I got into the Art department, and the vibe is great!