Thursday, November 20, 2014
Friday, November 14, 2014
Project Scorn Episode One
Scorn is a Indie game project by Ebb software, that i worked on in 2013. It is a atmospheric, First Person, Horror, action-adventure experience.
As an Environment artist on the project, my role was to create completely unique set of environment-gamplay assets for the demo version of the game. The game has specific level building system, where almost nothing is modular, and each asset is treated as a hero pieace.
The project is currently living on kickstarter, and if you like what we have done so far, and you are willing to help us continue making this awesome game, consider contributing on this page.
www.kickstarter.com/projects/571331118/scorn-episode-one
www.scorn-game.com
Below you can checkout the Demo trailer, and few renders of assets that i did.
Enjoy!
01. Asset Hammer
02. Asset Mold Machine
03. Asset Grindstone
04. Asset Filter
05. Asset Jacuzzi
Saturday, November 1, 2014
BRAUN Commercial
Earlier this year i was fortunate to work with great guys from www.digitalassettailors.com
My job was to create highly realistic models of Clothing and Cloth pieces. I was able to achieve that using different techniques such as Modeling/Sculpting, Dynamic simulation, and rework from scan data.
Texturing was done by Vlada Jurisic, and rendered by Ivan Vasiljevic.
My job was to create highly realistic models of Clothing and Cloth pieces. I was able to achieve that using different techniques such as Modeling/Sculpting, Dynamic simulation, and rework from scan data.
Texturing was done by Vlada Jurisic, and rendered by Ivan Vasiljevic.
Saturday, July 12, 2014
GAME ART - A.M.U (Armoured Mobile Unit)
I recently did a model as a practice for AAA game vehicles, my goal was to try to replicate the concept as much as i could as far as the form goes, but also to add some of my own flavor texture wise.
Another thing that was important to me was to stick to industry standards with the optimization of geometry and texture space.
The original concept was done by one of my favorite concept designers Fausto de Martini.
you can check his concept here:
http://www.fausto3d.com/portfolios/mechanical-concepts/
And you can also checkout my Game model representation.
Cheers!
Another thing that was important to me was to stick to industry standards with the optimization of geometry and texture space.
The original concept was done by one of my favorite concept designers Fausto de Martini.
you can check his concept here:
http://www.fausto3d.com/portfolios/mechanical-concepts/
And you can also checkout my Game model representation.
Cheers!
3D artist at Nordeus!
Proud to be a new member of the Nordeus crew!
click here to checkout the team.
I got into the Art department, and the vibe is great!
click here to checkout the team.
I got into the Art department, and the vibe is great!
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